DLSS 3.5 significantly exceeds DLSS 3.1 in Cyberpunk 2077
Dlss 3 will come out very soon.5, and Cyberpunk 2077 will be the first AAA game in which it will be used, and now we have a comparative video that demonstrates significant improvements that this technology gives due to its excellent scaling opportunities.
Yesterday Nvidia released DLSS 3.5 SDK, which also included DLL files that can be easily replaced in any game supporting DLSS. As expected, comparisons of a new scaling technology with the current version of DLSS 3 are already being carried out.1.
MXBENCHMARKPC published a video showing a comparison of DLSS 3.5 and DLSS 3.1 in Cyberpunk 2077. It also shows DLSS 3.5 FG (Frame Generation), which works just as well without turning on FG on the latest version. The new superdictization model seems to have received another push from AI, which can be seen in one of the video sections, where the fence in the cage demonstrates less artifacts using DLSS 3.5 compared to DLSS 3.1.1.
This is just one of the aspects of the game in which DLSS 3.5 exceeds DLSS 3.1, and we can expect even more improvements when the final version will be released at the beginning of the next month.
Not a game, but an advertising company for promoting a feature from Nvidia and maps of the 40th series, Kek.
So if there is nothing to imagine the Amuda at all, except for a wretched FSR, then how and where to run into new technologies that are divided green, and the 4000 episode has been sold for a year, and not the homeless have long bought themselves 4060 and use all the chips, the rest of the herd is traditionally aching. In the comments about the 4000 series for the elect!
Toli business another herd. Which writes about the wretchedness of FSR
He with his homeless people again.
The campaign took the loan for 4060 by 5 years and will pound
And he could wait for September when the protocol will throw his paper 4090 in the garbage dump)))
Some kind. Slopted. There is no norm anywhere, only one nae. in the form of FSR and DLSS.
And why is native, when in 4k it completely drains DLSS, only in 2k these varicians can be compared, and it depends on the DLSS version in the game
Celica is probably forced to turn on DLSS in all games, otherwise I cannot explain this discontent. No one forbids playing "like before", Disable all the effects of rays trace and play on the same cyberpanka quite calmly, the picture there will still be beautiful.
So the generation of gamers who sits behind the Batin Fullhad Monica grew up "And why is native, when in 4k it completely drains DLSS, only in 2k these varicians can be compared, and it depends on the DLSS version in the game"
I will grab a ton of minuses but.
Comparison with food is similar. Earlier, about 70 years ago, people ate almost everything natural. Did not have "Chemistry", There were no many dyes and any fake garbage. Then, to save and retain prices, the substitutes for everything and the whole, e-shki, etc. began to appear.D. Only grandmas began to grumble with words "This is all chemistry, all fake, everything is harmful". But modern people, especially youth, do not ask this problem, they just eat and get high. I think 90 percent of people like this is quite happy with. Now, by analogy with your commet, you can also say – "Slopted", we eat, waste, waste and chemose. But the question is – are you ready to pay for 100% natural? Is it ready for the fact that the purchased product will be stored for no more than 3-5 days? Are you ready for the fact that the color of the product will not correspond to what happened in chemistry? Imagine, you are now buying a stick of sausage for 300 conditional rubles that can lie in the cold and a pink pleasant meat color. Now imagine a natural sausage, which will cost 1500-2000 for the same stick, with a shelf life of 5 days.
The analogy is simple – if you improve the quality of the product, then financial costs increase. Modern game engines are very, very, very complex software, the optimization of which will take a huge number of man-hours. If the game was sold not for 60 bucks, but for 150-200 with the current number of sales, optimization would not suffer so much. Bugs would be less. But the game would have to wait longer.
I myself program microcontrollers at an amateur level (STM32 and arduin) – and even a relatively small code of 1000 lines sometimes optimize as much time as to write all these 1000 lines. While you find the problem, while you come up with a solution, while you are testing. This is a whole hemorrhoid.
From here it pours out that in order to save our denyuzhki has to somewhere to skip and introduce pseudo-accelers as FSR and DLSS. This is an analogue of chemistry and fake components in food. Over time, everyone will get used to it and forget.