The head of Bethesda explained why errors are often found in the studio games
Pete Hinns recently talked about why Bethesda games have a reputation as glow, whether it is The Elder Scrolls, Fallout or Starfield. Although few will argue that the Bethesda Game Studios Games Library is one of the most successful in the industry, it undoubtedly entrenched in a negative reputation. Some Bethesda fans do not want to play her games even at the start, waiting for corrections in patch. Bethesda knows about her reputation, and Hines explains that there are good reasons for this.
Errors in Bethesda games – a phenomenon, of course, is not new, but in recent years the reputation of the company has become even more detailed. In the 1990s, the Elder Scrolls game turned from a niche role-playing game to a large-scale project by the time Morrowind’s exit in 2002. But it was after Oblivion that Bethesda began to navigate the console, and polishing acquired a new shade. Perhaps the reason for this was the slow pace of update or less sensitivity of console players to errors. The disappointment associated with the release of Fallout 76 in 2018 – games mainly developed by a separate studio Bethesda Game Studios Austin, – enhanced the negative around the company.
But Pete Hines, the head of the global publishing house Bethesda, says the developers of the studio "Take chaos". Obviously, such a reputation is unintentional, but the experience rich in mistakes is considered as a result of Bethesda Game Studios adherence to creative experiments. "We try to rely on the freedom of the player", – Hines says, implying that the expansion of the boundaries of the player’s freedom in video games is often accompanied by unforeseen consequences. This, of course, does not mean that Bethesda wants the players of her games to have bad impressions. Heinns makes it clear that the mistakes that interfere with playing are still unacceptable.
Before the release of Starfield, fears were expressed to early access that she would suffer from a large number of errors. After the reviews were published, it became known that the game turned out to be more honed than expected. There are still mistakes in it, but, given Hinse’s comments, this is not a big surprise. Hines even mentioned the mistake when the shark somehow penetrates the elevator and rushes out when the doors open. He asked to leave this mistake in the game, although it suggests that it was most likely fixed.
Although Hines, of course, is right, since some mistakes of Bethesda Game Studios really find support from the community and make games more pleasant, this is a thin line. Sometimes the risk does not justify itself. At least Starfield players may be comforted by Bethesda, as they say, left a crane culture in the past. This means that games such as Starfield are given the time necessary for them to be made in accordance with the vision of Bethesda, with errors and other.