AMD video cards surpass Nvidia in Starfield thanks to architecture

When Starfield became available, many tests showed the superiority of AMD over NVIDIA equipment. Chipsandcheze decided to delve into the performance of Starfield and find out why the game works just like that. To get reliable results, Chipsandcheze analyzed the scene using NSight Graphics by NVIDIA and the Profilger of the Radeon Graphic Processor from AMD.

Chipsandcheze confirmed that in lower AMD Radeon RX 7900XTX resolutions, faster than NVIDIA GeForce RTX 4090. However, with a resolution of 4K, the high -performance NVIDIA graphic processor was able to reduce the gap.

This is mainly due to the architectural advantage of AMD (in this particular game) over the NVIDIA graphic processors. This has nothing to do with the drivers, the power of the NVIDIA graphic processors or something like that. NVIDIA graphic processors work exactly as they should, and everything is in order with them.

To simplify the task, as MikeReysalo explained to Reddit, AMD has chosen a smaller number of nuclei with large files of files for its graphic processors, which means that the graphic processor can track more flows into one core. Thus, in Starfield, this leads to an increase in filling.

On the other hand, Nvidia has chosen more nuclei with smaller file registers to use the advantages of parallelism. However, ultimately, this leads to a decrease in employment, and in this particular case, this can lead to a decrease in performance.

AMD also benefits from higher capacity of the L2 cache, since it has a smaller L2 cache. On the other hand, NVIDIA has a larger cache L2, but with less capacity.

In short, NVIDIA can not do anything to improve performance in this game. The only thing the green team was able to do is turn on Rebar, which brought a 5% performance increase. However, you should not expect any additional serious improvements in performance.

The creator of God of War called Marvel’s Spider-Man 2 template and devoid of innovation

Marvel’s Spider -Man 2 – the largest PlayStation exclusive in 2023. Insomniac Games recently announced that the game went to gold, preparing for a potentially large release for PS5 today.

The latest gameplay videos and details have received many positive reviews, and, apparently, Marvel’s Spider-Man 2 will be another interesting addition to the library of the superhero games of the InSomniac Games. However, one of the veteran developers believes that the game is disappointing.

According to David Jaffe, Marvel’s Spider-Man 2 is easy and looks too stereo for a large-scale AAA game 2023.

David Jaffa in the past was an important member of the PlayStation team. He is the creator of the God of War and Twisted Metal franchise, which emphasizes his experience in the game industry. Thanks to this experience, he has a clear idea of ​​the industry and its trends.

From his point of view, Marvel’s Spider -Man 2 is a good game and will be well accepted. The game is characterized by beautiful visual and cinematographic design, but does not go beyond. He declared:

The trailer shows that Sony is stuck in the scheme in which there was a long time. This formula becomes callous

David Jaffa compared the release with such recent hits as Zelda: Tears of the Kingdom, Baldur’s Gate 3 and Starfield.

Such games, according to the creator of God of War, are very innovative and explore new ways of interacting with the environment. On the other hand, Marvel’s Spider-Man 2 uses a safer approach.

He claims that Marvel’s Spider-Man 2 does not leave much to be desired in terms of visual presentation, but his gameplay mechanics are devoid of innovation, and such episodes as the reptile boss are nothing more than a section of evasion and acrobatics at the very basic level.

Yaffa claims that a similar problem exists in the entire line of games from the internal studios PlayStation: the game giant focused on a well -set movie, and not on new and interesting gaming mechanics.

Despite the fact that he likes such games, he says:

For this reason, David Jaffa also believes that he will not finish the game, since the delight of the first hours of playing Spider-Man 2 will eventually run out and the game will not be fascinating in the long run.

Jaffa believes that such high -class developers as Corey Barlog have already noticed this PlayStation template approach, and their next games will mark the mass departure from this game style.

Jaffa is already infuriated. Like Romero, he was boasting that he participated in the development of the first game of the famous series, but after that he did nothing. The first spider was innovative and not template? Hello, before the game of Inssniac came out games 10, which were set by the common canons of the mechanic about the spider, the insulus made a honed and high -quality game. And here is the same neat sequel. The god of war 6 games parasitized on the same and all 6 games were awesome. Jaffa’s time to close the mouth.

He advises punish developing and Sonya itself for secondaryness. Pass by not buy this product.

And I advise him to sit silently and not criticize others when the mediocrity himself. Why should I ignore the spider?? Conors, Craven and Venom, while for me the game is many times more interesting than the first part.

Because you are a youngster

This heap is trying to sell the ass at the Innovative Starfield 2 or Zelda 2 or other impotently Injushatinskaya hut .

Drink grandfather, and make a breakdown in your groin in tanks

Rockstedi also decided not to go lightly, to do Batman 4 times in a row. And where are they now?Sad.

Rockstedi remained, only sensible people fled from there

Rocksti made only three Batman games, and each new part of them was larger than the previous one, in the new location and with new mechanics. Spider that the first, that Morales and judging by the trailer, the second part does not differ from each other.

You all wrote about other studios, but as it turned out, those who worked on the masses of 1, Dragon Age, Warcraft 2-3 and TP still work in these Lolkek studios (well, or current in the last two years have decided "run away" And then a couple of people) and here the same, the same people will make the new feces from Rockstedi
Redfail was also made by the same people who did the first dizonord

Yes! There were only people over IU 1-2)) Then they sold the EA studio and some of the important people began to dump! And others sat idle for years and then left! Well, where is the biovar studio? Because she died on ME2! It was then that the whole backbone began to leave

Do not bear nonsense, Redfall made another studio, in general.

The one who 1) did not release games since the failure of Drawn to Death (2017) 2) Tryndel about Remaster Bladborn 3) praised the scamfield. In my opinion, it is obvious to whom he is trying to join right now.

Well, in general, fair comments, only MSM2 will still play everything, for an interesting plot + fan base of the spider is much larger than Kratos.

At least it is the atmosphere and the plot of the game, the first in the atmosphere was better than the dilogy with Garfield, the trilogy and Khokhloland

At the same time, he praised Starfield)

Who would say of course, but in the case of the public it is clear what they worked on, and insignificant changes in comparison with the first part can be forgiven. But the spider with the current formula has existed since 2004. Having played all the spider games starting from the second spider on the consoles, I do not see progress at all except a strongly grown budget in the case of a game from Inssniac. The flights are beautiful and smooth, the facial animations are detailed, the actors are trying, and the shocks have weight. And all this is technical splendor against the background of what:

The fighting is the jamming borrowed from Batman back in 2012 in the first amising (although earlier, in the conditional Web of Shadows and the third spider, there was a battery system, slightly bulky, but fan).

Beautiful flights work to squeeze one button, which takes a bunch of additional pleasure from clever maneuvering between buildings. And if, having counted the trajectory, the player could fly into the building and lose, time, health and speed, the effect of independent avoidance of these would be akin to racing in road traffic when you enjoy maneuvering at speed. Yes, and to give a couple of additional feints to the player’s management would also be cool (for example, starting himself from a place, like from a horn) and gave additional pleasure when improving the use and combination of them.

The plot of the first part is tracing paper from the first two films of Sam Reimi, where the two main antagonists have very similar plot lines with the Dock and Goblin from the films, only at the end it turns out that both antagonists of the goblin. So the negative in this pair obviously loses, and Octavius ​​appears very late. And the epic appearance of the five as a result is merged due to the fact that it simply did not fit normally in the game. The story of Aunt May is really good and the plot of Mary Jane and Miles is not so bad, but stealth gameplay for them uh, well, he is, but it would be better not to. And with all this, the plot manages to be both overloaded and unanimous, but partly thanks to such a load, the player feels on his own skin, how is the zae. Tired of Peter Parker.

Well, for trifles: all activity in the open world from the defective and interesting, in the first, roll into a tooth -free routine, to which there would be no complaints if the pumping did not require its implementation. The gadgets are controversial, but as for me they are extremely weak, because they mainly are spider -in spitting of different power, which do not add variability much, but only facilitate individual moments of gameplay (especially stealth). I don’t want to say anything bad about the stealth, because it’s hard to even imagine how it can be diversified in games about the spider, but from the lack of solidity of this dilemma, it becomes more interesting, and it becomes more interesting.

And in the end, a good game that does almost everything is the same as all the games about the spider before her, but technically at times better. But my biggest problem, she does everything "the same". From the game with such a budget and a new creative look, I have been waiting for changes that have not been completely since 2012 and cardinal since 2004. I may not like the new GOW franchise development vector, but this is something new (although not without the influence of the success of Last of US, which greatly influenced all future games that have been held under the protection of Sony). This was not an experiment for the sake of an experiment and not an attempt to follow a simple path, but a logical move justified by the plot. InSNAIK decided to follow a simple path and make a product in many ways a sterile one, based on things that have already proven themselves in a franchise about spider. The more egregious populism in the franchise about the bunch is only the third film with Tom Holland, where instead of the plot people were given just a barrel of fan service. And such an approach, no matter how the product is technically perfect, I personally do not approve.

Sniper Elite VR: Winter Warrior has become available to Meta Quest

Rebellion has released Sniper Elite VR: Winter Warrior, the new VR group for Meta Quest 2, 3 and Pro, which will transfer you to the rear of the enemy to get an unforgettable impressions of sniper shooting from the Second World War. Go through a full plot campaign in the mountains of Italy using the sight of your rifle.

The game Sniper Elite VR: Winter Warrior, developed in collaboration with Just Add Water, is a full -fledged story campaign in which you re -worry about the memories of the partisan, the former soldier of Italian resistance. Take part in the struggle for the expulsion of the Nazi forces from your homeland and find a Nazi miracle weapon, which must be destroyed at the same time who is behind these plans.

In addition to a full -fledged campaign, the game has two new modes: “sniper hunting” and “last line”. “Sniper Hunting” is a tense game in cat mouse, in which you have to fight with experienced Nazi snipers. Arrange on the patrol to lure an experienced enemy sniper and enter a sharp duel. Then move, collect ammunition and get ready to meet with the next experienced shooter that the enemy can offer.

In the “Last Frame” you are fighting with the waves of enemies. You will have to collect weapons and ammunition, as well as arrange traps before making a decision on your strategy to win over the advancing forces. Will your strategy be to run and shoot or protect one location? In any case, there are only two options: to survive or die.

Immersion provided by virtual reality helps to significantly improve the shootout and handling in all game modes. Hold the sniper rifle with both hands, bring the sight to the eye and hold your breath, preparing to make the perfect shot. Sniper Elite VR: Winter Warrior also includes new weapons, including M1 GARAND, a favorite of fans from the Sniper Elite series.

Cult GTA: San Andreas appeared after the meeting, which still pursues developers in terrible nightmares

Former Rockstar North Technical Director of Obbe Vermeij continues to talk about various difficulties in developing the Grand Theft Auto series games. His last publication is devoted to the features of creating the famous Grand Theft Auto: San Andreas. On the blog, the developer talked about how certain game decisions were made, which subsequently helped the project to win a cult status.

GTA: San Andreas was released in 2004 and forever changed the idea of ​​players about the open world and opportunities. This result was achieved after a difficult meeting of the developers, which still pursues Vermeus and his colleagues in the most terrible nightmares. The team for a long time discussed the game map and the scene of Grand Theft Auto: San Andreas. They wanted to implement three cities in Rockstar, but the main question was how to realize this idea and add Los Santos, San Fierro and Las Vicuro.

We had a meeting at which three people wanted cities to be on different maps. This would save memory, since it would not be necessary to simultaneously keep in memory the models of horizontal lines of cities. GTA 1 had 3 cities on different maps. The player moved between them on airplanes/buses/trains. I wanted the cities to be on the same map, since it is very important to be able to move between cities. Even if it meant that we would have to look for memory in another place.

– shared NABB VERMEY, former technical director of Rockstar North.

The developer team could not come to a single decision for a long time. Vermeus’s proposal was accepted only the next morning, when several key programmers of the studio passed to his side. The next serious problem was RPG elements.

If the player ate too much, then CJ became too thick, which prevented him from climbing the walls and quickly running. Such mechanics were interesting, but made some missions technically impossible for passing. The developers had to correct such tasks already in the course of testing the game.

To help develop the game, Rockstar hired new developers and attracted a team from Manhunt after completing work on this game. By the time of the GTA San Andreas exit, about 80 developers worked on the game, which significantly facilitated the entire development process.

The head of Bethesda explained why errors are often found in the studio games

Pete Hinns recently talked about why Bethesda games have a reputation as glow, whether it is The Elder Scrolls, Fallout or Starfield. Although few will argue that the Bethesda Game Studios Games Library is one of the most successful in the industry, it undoubtedly entrenched in a negative reputation. Some Bethesda fans do not want to play her games even at the start, waiting for corrections in patch. Bethesda knows about her reputation, and Hines explains that there are good reasons for this.

Errors in Bethesda games – a phenomenon, of course, is not new, but in recent years the reputation of the company has become even more detailed. In the 1990s, the Elder Scrolls game turned from a niche role-playing game to a large-scale project by the time Morrowind’s exit in 2002. But it was after Oblivion that Bethesda began to navigate the console, and polishing acquired a new shade. Perhaps the reason for this was the slow pace of update or less sensitivity of console players to errors. The disappointment associated with the release of Fallout 76 in 2018 – games mainly developed by a separate studio Bethesda Game Studios Austin, – enhanced the negative around the company.

But Pete Hines, the head of the global publishing house Bethesda, says the developers of the studio "Take chaos". Obviously, such a reputation is unintentional, but the experience rich in mistakes is considered as a result of Bethesda Game Studios adherence to creative experiments. "We try to rely on the freedom of the player", – Hines says, implying that the expansion of the boundaries of the player’s freedom in video games is often accompanied by unforeseen consequences. This, of course, does not mean that Bethesda wants the players of her games to have bad impressions. Heinns makes it clear that the mistakes that interfere with playing are still unacceptable.

Before the release of Starfield, fears were expressed to early access that she would suffer from a large number of errors. After the reviews were published, it became known that the game turned out to be more honed than expected. There are still mistakes in it, but, given Hinse’s comments, this is not a big surprise. Hines even mentioned the mistake when the shark somehow penetrates the elevator and rushes out when the doors open. He asked to leave this mistake in the game, although it suggests that it was most likely fixed.

Although Hines, of course, is right, since some mistakes of Bethesda Game Studios really find support from the community and make games more pleasant, this is a thin line. Sometimes the risk does not justify itself. At least Starfield players may be comforted by Bethesda, as they say, left a crane culture in the past. This means that games such as Starfield are given the time necessary for them to be made in accordance with the vision of Bethesda, with errors and other.

The characteristics and features of Assassin’s Creed Mirage are disclosed for PC

Assassin’s Creed Mirage will be released on October 5 – and if you look forward to the opportunity to explore the ninth century Baghdad on a PC, Ubisoft introduced a list of specifications that will help you choose the correct settings to get as much pleasure as possible, as well as a list of additional functions that you You can use the appropriate equipment.

Having gone the path of Basim to become hidden and conduct carefully thought out investigations and murders, you can plunge into his world with an unlimited frequency of personnel, even in 4K; use the keyboard, mouse and controller at the same time; And get a magnificent panoramic view from HDR, as well as the support of several monitors and a broad -screen mode. You can also use functions such as Intel Xess Super Sampling using artificial intelligence, which increases resolution, allowing hardware to issue more frames per second; optimization for the graphic processors of Intel ARC and 13th generation processors; Synchronize the surrounding lighting with game actions using MSI Mystic Light products; And even feel the tactile feedback from the upper body using the Owo Haptic Gaming System (which is also supported on consoles).

Here are a few possible equipment configurations and what performance characteristics should be used for them:

1080p, low pre -installation, 30 frames per second

  • Processor: Intel Core i7-4790K (Intel Core i5-8400 for Intel Arc with Rebar)/AMD Ryzen 5 1600
  • Graphic processor: Intel Arc A380 6 GB/NVIDIA GeForce GTX 1060 6 GB/AMD Radeon RX 570 4 GB
  • RAM: 8 GB (two -channel mode)
  • OS: Windows 10/11
  • SSD drive: 40 GB

1080p, high pre -installation, 60 frames per second

  • Processor: Intel Core i7-8700K/AMD Ryzen 5 3600
  • Graphic processor: Intel Arc A750 8 GB/Nvidia GeForce GTX 1660 Ti 6 GB/AMD Radeon RX 5600 XT 6 GB
  • RAM: 16 GB (two -channel mode)
  • OS: Windows 10/11
  • SSD drive: 40 GB

1440p (2K), high pre -installation, 60 frames per second

  • Processor: Intel Core i7-9700K/AMD Ryzen 7 3700x
  • Graphic processor: Intel Arc 770 8 GB/Nvidia GeForce RTX 2070 8 GB/AMD Radeon RX 5700 XT 8 GB
  • RAM: 16 GB (two -channel mode)
  • OS: Windows 10/11
  • SSD drive: 40 GB

2160p (4K), Ultra Intentions, 60 frames per second

  • Processor: Intel Core i5-11600K/AMD Ryzen 5 5600x
  • Graphic processor: Nvidia GeForce 3080 10 GB/AMD Radeon RX 6900 XT 16 GB
  • RAM: 16 GB (two -channel mode)
  • OS: Windows 10/11
  • SSD drive: 40 GB

Assassin’s Creed Mirage will be released on October 5 and is available for preliminary order for PC D Epic Games Store and Ubisoft Store, as well as on PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One and Amazon Luna. The game is also included on the first day of Ubisoft subscription+.

Quite normal requirements.

This is a jubisoft, we multiply a minimum of one and a half

Yes, in general, do not care. We can’t buy and there will be Denuva there

Great system requirements

Radiant tracer does not seem to be

She is not needed there.

it is needed more likely everywhere nowhere. For the glory of the graphone

Nah. Grafon, this is different😁 Textures, smoothing and all that. And the rays, this is the graphonia liar – heretic) there were no rays before, and the god -graph was! ☝️

Rays are just one of the steps of the graphone from the pixel noise to the bumpz, from the bumpz to the Normal Maltz, from the Norman, to the parallax, the male is open to the tesselia, from the tesselia to the nannas and the direct use of unbroken, uninquent geometry, from geometry to clouds of density.
From the static light of the grafon to the vertical, from the top to the pixel, from the shadow massifs to the shadow cards from the shadow cards to the volumetric volumetric massifs from them to the trace of the beam, from it to marching the beam in the volume and targeting of the path from it to the photon accumulation from it to accounted for accounting the composition of the substance and the change in the gloss of electronic clouds in the transition of the electron from one level to another. Atomic Render!
From cubic maps to baking fake chamber, from the camera to trace in the screen space from the screen spacer to the global space of the RTX, from the global spacer to marching of volumes and denses.
For the plan of the graphon in the close high -by simulation of the well -known physics electromagnes and scattered witchcraft methods and spells converge with a single active method of graphic singularity, incomprehensible to mortal computers and accessible only to supreme machines. The paths of graphone are inaccessible to mortals, sometimes it seems that the grafon will leave us, or that the graphon took a step back to take a step forward. but only trials for faith. For heretics and Luddites said that the graphics were better than Ibov Max Payne 2 textures more clearly and used to make reflection on the floor and overtook their great flood and saved the 5 -bitite buffer of the depths and 128 texture samples and the Tynchik of the Windows and the gearbox. 250ZHTH on which the crisis almost at the bottom of the bottom went to the bottom, and when the water retreated, the Saved saw parallax with the shadows and stones, physically correct Render and arriving tesselia and gave praise prayers.
Over the centuries, a well-fed and calm life of Peck-ri mired in sin collecting a pitch for at least 5 years and there was that place of Sodom and Gomorrah. And the graphon of his angels DXR sent, and they were called RTX, RTGI and RTAO and wished them bakers, that now they would have to buy new video cards? And they became available to 1000 GTX series from 10 FPS for group reproach, but are not available to the Amucers with 480 and 580. and screamed everyone and began to blaspheme the graph that it is not worth performance and fps more important. before and without DXR there was a graphone! but among those people there were believers with the Angels, buy 2080-2080 and the Titan of the Republic of Tatarstan and run from the city without looking back because it will turn into the fire of your back, and then buy 4080 and 4090 on the way. And those few who believed in the light of the graphon under the DXR and overtook Sodom and Gomoru 1060 should pull all games in 60 FPS A 580 Still powerful productivity level of 2015-16 because the level of hemp is still a powerful. And the chips were replaced by blushed and crawled right during the work in the fire and molten solder and took possession of greed and was not to find video art in the flame and who picked up from the price of 3090 and took it 3070 more than two more expensive. And who was far from the flame of the Pukanov in an embrace from 2080 and the cinematic fps but his faith was weak turned into a jvelevo and turned into salt and froze for the age because the generator came from heaven and all who did not buy relevant cards suffered stable 20 FPS in 720 rub.

It’s also a shame that graphonia goes in small steps, and the requirements increase ten times from year to year🤷 Alexander

Basim walks along the sand, and there is no trace in the sand and this is in 2023 then!! Yes, and everything looks like Reskin Origins

So this is obvious: the game was made on the same engine of 17 years + setting similar in nature (I found out the same palm trees, I just pass Orijing), although I would have experienced more for game aspects.

Developers Stronghold: Definitive Edition have presented a shot content plan

Firefly developers have presented a shot plan for updating the Stronghold: Definitive Edition Content before its exit next week.

Stronghold: Definitive Edition is waiting for two major updates: the new economic campaign and the “lock path”, as well as new cards, small functions and corrections. These two updates will be released at the beginning of next year and will appear simultaneously from one of the two paid military campaigns of DLC, each of which will cost $ 2.99.

The second economic campaign, based on the new story developed by the creator of the series by Simon Bradbury, will include work to restore the kingdom, almost destroyed by the warring exploits of the rat, snakes, pigs and wolf. In the story of the actor of voiceing the original Stronghold Jay Simon, you will go north to restore peace and order in your homeland, devastated by the conflict of military campaigns, during the seven unique missions within the framework of a large winter renewal.

Following this spring, the update will include the second “castle path”, which will present the “best hits” of old and new historical castles that need to be besieged and protected. As in the case of the basic game, developers plan to include at least 10 historical castles.

Each of the two paid additions will be released with these updates and will be two new military campaigns, each of which offers 7 military missions. Pork Bay and Valley Volkov will show the return of two antagonists of popular series and begin directly with 14 missions included in the base game Definitive Edition. You can expect an increase in the complexity, new conditions of victory and this test for the series veterans.

Stronghold: Definitive Edition will be released on PC (Steam) November 7, 2023.

milk the game of 20 years ago – we can do it)) well, a shame.. This is what the hands should be, that came again to what was 20 years ago.

Crooked. After all, they have so many attempts to go further and all the unsuccessful

It must have not passed half a century and it dawned on them that their unique Stronghold is still a cut above all Age of Empires combined. And rushed to resell it. Lightwood of blah.

Now it would be conceptually different games to compare.

And there and there RTS and even the era approximately coincide. So it is very possible and necessary to compare. The most significant difference in the more complex and more interesting economy of Stronghold, in AOE it is unfortunately primitive.

Awesome logic. Let’s compare the Mauntin Blade with Stronghold, or Total Bar Moving. The eras coincide. Stronghold is an economic strategy, and compare it with the top and purebred representative of the RTS, the top of ignorance and stupidity.

You are normal?! Since when is Stronghold "Economic strategy"?! Stronghold officially RTS, AOE officially RTS. MB and TW NOT RTS! No need to pull the owl on the globe. In Stronghold, the economy is more thought out and all. And military operations in both games are no less than the economy! You look like youTube games, judging by the wrong judgments. I am ashamed of such.

Well, total Var is so also officially RTS. Like Dota, (what is strange for me).

Not thought out, but with a warehouse under "realism". It does not smell like any thoughtfulness here, a simple production chain (taken from economic strategies from Jubisoft, where by the way there are also real -time battles) and a random element in the form of weevils and plague. The development of the card with buildings for production chains of course is very "thought out".

The economy is no less thought out in the AOO, even without the Summer for realism. Resources limited and have to fight for them. You need to trade in the market, make caravans (upgrades for them so that "tax" reduce) to an ally/factor/seize trading roads (in the case of 3 parts) and upgrade them. Capture reliefs that give gold or points on the map as in 4 parts. Build some economic buildings bringing resources. In 3 parts, bring resources and economic improvements/buildings from the metropolis. We must make sure that you have a tree and it is enough, because the farm will not be updated without a tree and you will be left without food. In 4 parts, the economy is even deeper due to fractional bonuses and chips. By the type of building in Rus’, which gives gold for the number of trees around or the murder of wild animals gives several levels of economic bonuses and a little gold for the carcass.

"You look like youTube games, judging by the wrong judgments. I am ashamed of such."
When there is nothing to say on the case, the hanging of the labels begins? I had the same Strong Hold Rubbed literally 1.5 months ago. And by the way, I play Stronghold much longer AOE. But I do not compare different games.

PS. And about "on the head above" Funny, given online AOE 2. Moreover, both a huge online remaster, and (albeit, which was leaked after the remaster) of the original version 1999 and XD of the publication. Now I went to the university, AOE 2 is the original online at the moment is almost the same as the peak of Stronghold in Steam for all the time. Moreover, this is only online players in the lobby, and in Steam just how much a person has launched for all the time. So the market decided who is a head above. And I am 99% sure that Remaster Slong Hold will buy one and a half digger, will be inquired and forget.

PVE mode in Overwatch 2 is already almost abandoned by players

Two months after the appearance of the PVE mode in Overwatch 2, the number of players decreased significantly. It seems that the lobby of this regime is currently empty, only a few players are left in them.

At the beginning of 2023, changes in PVE left many players disappointed. Initially, Blizzard promised a strong story campaign. However, due to failures in development, they had to reconsider their plan, which caused disappointment in the game community.

The current state of the PVE-mode of the game is a sad picture. Waiting time in it is very large, sometimes it reaches 5 minutes. The addition of AI teams to fill the lobby also made the game less exciting than originally supposed.

Many players are faced with the strange behavior of AI-Rostniki: they go beyond the map or use their special skills in a completely random way. This not only slows progress, but also worsens the general gameplay.

To overcome these problems in PVE mines, players come to the need to unite in pre-created groups, especially the difficulties "Legendary". Such a transition to group work differs from the fact that many players would like to see in PVE alone.

Overwatch 2 community is also displeased with the absence of the re -value of these missions. The presence of only three options for a choice leaves the players the desire to get more diverse experience. It seems to be "blind spot" In the current plot missions of the game.

In addition, many players believe that the Blizzard PVE content does not reach fan cards, which are no less good and available for free.

Price of $ 15. For three missions is also one of the main problems, which may lead to a decrease in the number of players. The condition of PVE made many think that Blizzard was going to undertake to solve this problem. There are talk about the return of the original three missions in the new package, so that players who did not have time to enjoy this content can try them with real comrades.

In any case, given the current state of the game, the developers should listen to the reviews of the players and take steps to revive the PVE mode. Blizzard should focus on eliminating the main problems and making improvements focused on players.

A major update of Companions and Languages ​​has been released for Len’s Island

The Flow Studio proudly reports the output of the Companions and Languages ​​for Len’s Island which is now available for playing Steam – just for the holidays.

This update presents a new content that is ideal for players who want to explore the extensive world of Len’s Island even more. Players will be able to find new collection jewelry scattered across the islands, and tame their own dog, cat, wolf and tiger, each of which has its own special abilities. This update also includes the first portion of language support for some languages, such as Spanish, Thai, German and simplified Chinese. In the development process, the choice of languages ​​will expand.

Companion animals were one of the most popular functions from the very beginning of the development of Len’s Island. Thanks to the appearance of new furry friends, the game process has become even more alive.

"When we launched Kickstarter for Len’s Island, we were lucky enough to achieve our advanced goal to create pets", – Says Julian Ball, founder of Flow Studio. "Although a lot of time has passed since then, we were eager to include this function in the game. I am glad that we have found time for a thoughtful implementation of companions, and I think that our players will be delighted with the result".

Players can use the bait to tame various animals, including a cat, wolf and tiger. In addition, in the first dungeon you can find a dog that is easy to tame. These companions have their own special abilities that are of great benefit during the game. The tamed cat and dog get resources for the player, it is convenient to travel with them when the wood and collection of wood, and the wolf and the tiger help in battle, attacking the enemies of enemies. So that the new companions do not miss, a new assortment of nurseries and beds is now available in the construction menu.

In honor of this event, Len’s Island offers a 40 percent discount to buy a game for a limited time.

The release date of the second Update Forza Motorsport is announced, which will bring a new track and many corrections

Turn 10 announced that the long-awaited second update for Forza Motorsport will be available from November 14, 2023, bringing with it a large number of corrections and new content, primarily a new Yas Marina highway.

This is one of the many free updates that Turn 10 and Microsoft planned for long -term support for Forza Motorsport after starting to make it a constantly developing racing game that can regularly receive new content for many years.

In particular, among the novelties there will appear the aforementioned Yas Marina track from the United Arab Emirates. There will also be new tours of Prestige-Tour and the Italian Open Tour for a career regime, in which players receive the 2011 Lamborghini Sesto Elemento award and Ferrari 488 GTB 2015.

There will also be new “cars in the spotlight”, that is, cars that can be purchased at a 30% discount and which change every week. Here is a list of cars and their availability:

  • 2013 Aston Martin V12 Vantage S – November 16–23
  • 2016 Lamborghini Aventador Superveloce – November 23-30
  • 2017 Mazda MX-5 CUP-November 23-30
  • 2011 Bugatti Veyron Super Sport – November 30 – December 7
  • 2017 Saleen S7 LM – December 7-14
  • 2016 Spain GTA Spano – December 7-14
  • 2020 Mg No. 20 MG6 XPOWER – December 7-14
  • 2022 Gordon Murray Automotive T.50 – 7-14 December

New Car Pass cars are added to them:

  • 1965 Lotus # 1 Team Lotus Type 40 – November 16.
  • 2019 McLaren #03 720s GT3 – November 23
  • 2018 Mercedes-AMG GT3-November 30
  • 2019 Peugeot #7 DG Sport CompéTion 308 – December 7

As mentioned at the beginning, updating 2 Forza Motorsport will include more than 200 changes and corrections that will improve stability, reduce applications and correct some specific errors that are more or less known to the community, especially in relation to the version for PC.

If you want to know more, you can find preliminary renewal notes on the official website of Forza Motorsport at this address.