ARMS AGAINST TYRANNY Supplement for Hearts of Iron 4 received a new trailer and release date

ARMS AGAINST TYRANNY is a new addition to Hearts of IRON IV, recognized by critics and the best -selling major strategic military game from Paradox Interactive, which takes place during the Second World War. In ARMS AGainSt Tyranny, players can plunge deeper into history, playing Denmark, Finland, Norway and Sweden. The Winter War of Finland against the Soviet Union occupies a central place, when you are trying to mobilize a sparsely populated country in order to protect your homeland from almost incredible obstacles.

Hearts of Iron IV: Arms Against Tyranny is released on October 10.

Features of Hearts of IRON IV: ARMS AGainSt Tyranny include:

  • New Finnish national focus tree: go through the diplomatic rope of a democratic country that has been trapped between threats, create a combat -ready defensive army or choose alternative historical ways to cooperation with neighboring tyrants.
  • The new Swedish national focus tree: rich in resources and desperately independent Sweden can become the center of the united Scandinavian resistance or ally, capable of changing the rules of the game in the ongoing battle of ideologies.
  • New Danish and Norwegian focal trees: looking back, can you prepare these small peoples for the storm of war, which is about to fall on their shores?
  • Military-industrial organizations: set up your military industry, encouraging national corporations to specialize in the types of weapons and technologies that you want to use in your armed forces.
  • International Weapons Market: become an intensity of the world, selling weapons and equipment to warring countries, receiving in return for the capacities of civilian factories.
  • And again: a new design of units, 10 new songs, customization of the units of special forces and a large specialization of the division.

The ARMS AGainSt Tyranny exit will be accompanied by a large free update of Hearts of Iron IV, available to all Hearts of Iron players. This update includes free changes in the historical tree of national tricks of Finland.

The authors of Cyberpunk 2077 discussed the main features of a large update 2.0

Although from the moment Cyberpunk 2077, three years will soon pass, unpleasant memories of the failure debut of the Polish project are still alive in our memory. Fortunately, the developers from CD Projekt Red, having reacted to a bad reception of the game, began a long and difficult path to improve its quality.

The result was a number of corrections that eventually began to go out for the game. The last of them, and, of course, the most significant, came out for Cyberpunk 2077 only today. In honor of the release of such a large update, the developers conducted a special broadcast, where they discussed the main features and details.

Update 2.0 – namely, this is its content – contains many corrections and improvements, which are expected to positively affect the pleasure of traveling around the city. Here they are:

  • Revised trees of perks and skills;
  • Modified implants and a new value limit system;
  • Redesigned battle and a persecution system;
  • Improved artificial intelligence of opponents;
  • New police system;
  • Improved interface and "User experience";
  • Changes in rewards, objects and crafting;
  • Previously inaccessible radio stations have been added – including Growl FM, consisting exclusively of songs written by the community.

The full list of changes can be found here here.

It is worth noting that the patch does not apply to the previous generation consoles, so only the owners of the game in versions for PC, PlayStation 5 and Xbox Series X/S can download it. The weight of the update (depending on the hardware) varies between 30-50 GB. Thus, this is a very voluminous patch.

After installing the patch, the Cyberpunk 2077 will load the processor maximally, so before starting the game it is necessary to test the cooling system.

And although this is not a mandatory action, the developers advise after installing the update 2.0 Get rid of old conservations and start the passage of Night City from a clean sheet. This will ensure the normal work of the game and will enjoy the above new opportunities

Baldur’s Gate 3 was inspired by Hitman and immersive Arkane simulators

Leading screenwriter Larian Studios Adam Smith recently appeared in the official podcast Xbox to talk about victory in the nomination "The game of the year", And he unexpectedly called Arkane (Dishonored, Deathloop, Marvel’s Blade) and Io Interactive (Hitman, James Bond) as two studios that served as a source of inspiration for the game.

When asked that in Baldur’s Gate 3 you can find many ready -made problems of problems, Smith replied:

In our work, we often turned to studios such as Arkane with their immersive simulators. And how they are suitable for level design. How you have all these different ways".

As an analogy, he gives an example of a designer from Io Interactive:

According to him, the level is like Swiss cheese. There are all these voids in it, and you make sure that the player is guided by them and constantly appear in different places.

According to Smith, the creative solution of problems "It has always been part" these flexible role -playing games, but the technologies that have now become available to the studios made such strange moves quite possible. In particular, he remembered viral videos in which players fold the boxes to overcome difficulties.

One of Smith’s favorite examples is the so -called Owlbear Belly drop:

The players went to the lunar towers, the zone in the second act is a very, very dangerous zone, which, according to our calculations, will be very difficult to overcome if this is not accurate. If you use all your weapons, you will have many problems. But someone took a druid that turned into an owl bear, jumped from the top of [tower] and with the help of playing systems [calculating weight and impulse] simply destroyed all enemies in this area. [. ]

The developers considered the opportunity to balance this difficulty, but in the end they decided that it was more important to make sure that there were more discoveries and fun in the game.

Former Dragon Age Dreadwolf testers plan to hold a strike in front of the Bioware office

Former testers who worked on the Dragon Age: Dreadwolf game are preparing to arrange a picket at the BioWare office in Edmonton after dismissal at the beginning of this year. Electronic Arts tried to block the protest, but her attempts were unsuccessful: Alberta’s employment Council made a decision in favor of developers.

The picket planned for today, November 7, is caused by the fact that testers require restoration at work and continuing negotiations to conclude the first contract. Their dismissal was regarded as "Tactics for the fight against the trade union" From the Keywords Studios, an Autsorser company, who accused the loss of a contract with Bioware of reducing jobs.

Initially, the developers were involved in working in BioWare during the pandemic, starting with Mass Effect Legendary Edition and moving to Dragon Age: Dreadwolf. The decision to create a trade union was caused by an attempt by Bioware to oblige employees to return to the office, as they sought to maintain their remote status and improve the conditions of remuneration. Unfortunately, the dismissal occurred before they managed to conclude their first contract with Keywords.

EA called the upcoming protest rally "erroneous" and expressed hope for the settlement of relations between Keywords and the trade union. They emphasized that Bioware has nothing to do with negotiations, and the Epcor Tower tower, where the picket will be held, has never been a place of work by Keywords. The publisher does not disclose the exact reasons for large -scale dismissals associated with the long -awaited Dreadwolf game.

Poor testers did not want to return from the remotes and still asked for an increase. Keywords fired them for this, now the testers will picket them by the BioWare or EA building so that they, in turn, conclude a contract with Keywords to take them back to work. This is Santa Barbara)

EA wants the players themselves to test the type so cheaper, plus almost everyone does this

Indeed, why pay testers if the Igors themselves test in the early access and they themselves will also pay. The main thing is to serve correctly, the classic is still from Tom Sawyer, for which the fence was painted, paying.

The most important thing is that they also bring the publisher for this. Soon each game will play a week earlier, but pay 100 bucks. It is a little in fashion (

And how many biovar have one, two people have them?

There are two people like two, the rest are individuals of all genders.

Testers are the most important people in it

There is no idea "the most important", All production links are equally important.
I say as a person working in it.
True, this is true if you strive to create a quality product) Looking at the publishers, you begin to doubt it

Oh, these "Former".

The labor market is still the market. If you are not in demand on it, then this is unfortunately your personal problems. I agree that the trade unions must monitor the working conditions and the oppression of the rights of employees, but if you, as a specialist, are not in demand, then there are trade unions and pickets? And in general, these moments are understood by any adult mature person. It may already come to companies that it is necessary to hire specialists of their business and not for hair color and gender views. In recent years, for some reason, the second has been more important than the first and a bunch of mediocrity were collected only in industrial "protect your rights" but not able to work

Specialists ask for a lot of money. It’s cheaper (and supposedly more profitable) to hire beginners who have no experience in defending their rights and agreeing to the minimum ZP with hopes for career growth of workers – throwing them away after working on the project.

The specialist knows his price. And this price does not suit "effective" management.

Okidons about skin color and gender differences – a temporary problem. The exploitation of people of the case of greedy owners is a constant problem.

The specialist cannot "felt for your own price" because the price dictates the labor market according to the laws "Demand Offer". If the demand for this category of specialists is significantly lower than free specialists looking for work in this category, then at least you know your price at least do not know just hire the one who will request less. But if you are a unique specialist of this level or in the labor market of specialists is much less demand for them, then you can already bend the sky -high amounts. For some reason, the good top managers, of which two times and have been expected, have a head for any amount. They don’t want to take something "Without experience for a penny", although according to your logic it is PZDC how profitable.

Secondly, if you want to build your project mainly due to "hire beginners who have no experience in defending their rights and agreeing on a minimum zp" then I will delight you – your project is waiting for a quick and swift failure. As I understand it, you can’t even imagine what it is to bring the project to at least to the working condition after work "mediocrity". It’s not rarely easier and cheaper to rewrite the project.So that these specialists "did not mow and all did not ruin" We need an experienced specialist who will monitor the quality of their robots who need to pay decent money and, whatever one may say, he will be able to check the limited number of work beginners. And if the level of their work is extremely low, even under supervision, then on the contrary they bring a loss and are much more profitable even for free not to trust such a job.

And thirdly, if I build my company and I do not need these specialists, then I must keep them and feed them? Что за бред, заботиться о безработных должно государство так как ему платят налоги, а не коммерческая компания. So let or raise their levels of their skills or picket for raising unemployment benefits.

CyberpunkXXx developers: “We are seriously tuned and not abandon the project”

Indie-developers from Gamerflex Studios, published the first diary of developing their cyberpunk for adults Cyberpunkxxx, which reported that this is a serious project that will be completed and will not be abandoned overnight, "How many other games have done recently". They also talked about how the game was transferred from Unreal 4.27 on Unreal 5.1

The creators said they will publish information about the development progress, "To show you all, how things are going on, learn about the development of characters/history and even get critical reviews about the direction of development of the game".

As we said earlier, when we laid out a demo version 0.2, we mentioned that we spent time to transfer the game from Unreal 4.27 on Unreal 5.1. Oddly enough, we had no special problems with the transfer of assets, drawings, sounds, etc.D. Therefore, we were very happy to start exploring new opportunities 5.1, such as Lumen (amazing lighting) and nanite (also amazing), but we were faced with one huge problem. The performance was absolutely sloppy. The frequency of personnel fell incredibly almost half, and the entire gameplay seemed sluggish and unstable.

Now it is widely known that 5.1 requires more effort to launch the editor, but the use of Nanite and other optimization tools, as well as other advantages, ultimately justifies itself, and use 5.1 opens up much more opportunities in the future, but. You just have to make the game work more efficiently, for example, reduce the amount of materials/textures, clean, etc.D. We also realized that our ancient 1070ti can no longer cope! We will leave one of the PC with 1070TI cards, because if we can make the game look excellent and work smoothly on this map, we can play more people in the game. Everything is simple.

The developers also talked about how much work took the general design document.

We had an approximate sketch of the plot, gameplay cycles and various mechanics that we wanted to implement when we just started this game more than a year ago, but as we develop, we know our skills and restrictions, and therefore we can create a game that will not suffer from excessive ambitions will not be scored by mechanics who will take the development time, bringing only insignificant benefit to the player. We have worked in more detail the plot, and now we have a clear idea of ​​how mission/quests will be realized in the game world, as well as how the characters will be located within the plot.

At the end, the authors promised to show during the next months "More world -building, as well as more characters, including an additional playable woman, more sexual content, more vehicles, more interaction with the environment, and also, if time permits, monetary system, inventory, and finally,, finally. goals".

Roblox playing platform is accused of providing access to gambling for minors

According to the collective claim of parents, the popular Roblox game platform acts as an illegal playing network hunting for children. This is written by Bloomberg. Several parents filed a complaint against Roblox Corp. In the District Court of the United States of the Northern District of California, after the children lost money in the form of the internal currency of the platform on third -party gambling sites.

They argue that Roblox, placing a 3D-metavoyeas, in which users interact, violates the US law on organizations acting under the influence of racketeering and corruption (RICO Law) and illegally profitable from gambling of minors.

Children who previously did not have access to the means to participate in online gambling, now have billions of Robux – the plaintiffs say.

This new urge appeared at a time when Roblox is already faced with sharp criticism for undermining efforts to make the Internet safer for minors. In May 2023. The Control Control Group found that the California company violated the standards of responsible marketing for children, erasing the border between contents and advertising. Roblox also became an object of complaint to the Federal Trade Commission submitted last year by the observation group Truth in Advertising.

The central in the new lawsuit is the use of Roblox and the supervision of Robux, the digital currency of the platform having the actual cash value – one Robux costs $ 0.0125. According to the complaint, users under the age of 18 can use the credit cards of their parents to buy Robux on the platform, and Roblox knows about each translation in a virtual ecosystem.

The conditions of service of the company claim to be prohibiting “Experience, including imitation of gambling, including a game with virtual chips, imitation of bets or exchange of real money, Robux or valuable items”, but, according to the plaintiffs, these recommendations are “misleading”, given that The company allowed third-party gambling sites to take online tops using its currency.

These are third -party sites that have no legal attitude to Roblox, ”the Roblox statement for Bloomberg Law said. – “Attackers illegally use intellectual property and Roblox brands to work such sites, violating our standards.

But, at the same time, the complaint describes the process by which minors can use the Roblox platform for gambling. After the acquisition of Robux through the platform, they can go to the “virtual casino” of one of the gaming websites outside the Roblox ecosystem and tie their Robux wallet with the webcare of gambling, that is, Roblox can still track electronic transfers. Although Roblox could stop this "illegal network of gambling", The plaintiffs claim that the company "enriched" Using this scheme.

They say that Roblox charges a commission of 30% for Robux converting to websites back into dollars, earning “millions annually” on this. The complaint also states that gambling sites encourage minors to advertise their illegal gambling platform as Bloxflip, offered free Robux to users who advertised it in Tiktok.

Todd Howard is satisfied with the Starfield graphics, a lot of work has been done over the Creation Engine 2 engine

Appearing at the Xbox Games Showcase 2023, Starfield managed to hit everyone and, above all, thanks to its graphic rendering, without failing to cause some disputes due to 30 fps. But, despite this, Todd Howard was very pleased with the graphics of his game.

The development of Starfield began eight years ago, and throughout this time the Creation Engine 2 engine, which has evolved several times thanks to the intervention of the technical team, was also the subject of close attention. At the beginning of 2022, a group of advanced technologies of Microsoft even joined the main team, which provided their knowledge in the service of the Bethesda graphic team to help them optimize the game on Xbox Series X and Series S.

In a recent interview, Todd Howard praised his guys for the graphic performance of Starfield and the potential of the Creation Engine 2:

We are really satisfied with the new engine, its creation took us a lot of time. Members of our technical team led by Chris Rodriguez and Joel Dinolt – just wizards. What we were able to do in the game, these fantastic things, simulated objects in people’s spaceships, planets, lighting model, all this is just fantasy. This is global lighting in real time.

Howard is looking forward to when players can enjoy the interaction of light with voluminous fog on planets, as well as a system of physics and how gravity affects the gameplay.

Well, the main thing is that Todd is satisfied, and we will tolerate

Modesty decorates a person.

It would be strange if the main person of development at the supposedly prefinal stage of the process suddenly gave out something like "even I doubt what we are doing, even if the graphene is like that, some hat".
And so well praised himself, well, well done. The main thing is to buy Starfeld.

If you are a fan – go and buy a stalfield and don’t think. There are two options: the game will be good and you have not lost anything. The game will be bad, but you are a fan and nothing to worry about.

Ebsolutley Wright! Fortunately, I am not a fan of the unhesis and I will pass Starfeld only on YouTube, and even it’s not a fact that)

And it is right. And the fans will still buy and pre -order who would not say anything. And it is impossible to change this, since it is life. I am personally a fan of the Diablo. Therefore, whatever I tell me, but I pretended D4 on the first day. Whether I was disappointed at the start ? No, although I abandoned it before the season. And this is normal. I would like to buy Starfield as a pre -order? No, but I am not a fan of the gazebo.

How can you be a fan of what is not yet and was not? I understand this would be a new part of your favorite series, and here is a new product

Easily. Fan of the gazebo + cosmos lover. That’s all.

The graphics in the game are quite average, this is not scary if the overall picture and lighting are pleasant, this is enough, but the animations and plastic faces of the NPS look bad.

Like Cyberpan

What are you surprised at ? is not it ?

Cyberpan is worse

I play the GTX 960 and there yes the graphon is low but those who play in the CP2077 on the ultra would be beaten if you said it in public. But don’t pay attention at all, I’m just a fan of this game 🙂

They promise, as a result, an unptimged feces will come out) Mod Maqueers and then do more beautifully

And which of the scrolls or follyca was neoptimized?

You played a friend on these games on the release? Skyrim was wildly gluttonous, the third folich too, but about 76 I am generally silent

Skyrim spiral on a release and 3 folich.Nifiga did not need to need to tremble.Perhaps if you had a calculator.About 76 Negroes.And for the license plate it can be not counted.Skyrim what is there?>

While all these are words, how we will work out.

Every day new news about Starfield)))))

Skyrima stinks. Lighting is all the same wretched. Such black shadows are not possible.

Well, I don’t know, for me the graphics have not gone far from Folych, closer to The Outer Worlds, animation is still the same miserable from these games

We know the collapse gravity when you take a glass of a hundred tables, and the rest of the dishes scatter throughout the room.

This is not gravity, it is a shock wave.

All the dishes were quantovo confused. When I took a glass, the plates scattered after him.

You see, you can take a glass from the table. In some games, you can’t even jump without an accurate place for this place, and there can be no talk of free interaction.

I don’t understand how they determine when it is necessary to give the engine a new figure, and when – early?

In addition, Creeshne is an old gamble that they are honestly fraudstaling for Skyerim.

A group of advanced technologies joined Microsoft, which has provided its knowledge . to help them optimize the game

. They will begin to bring the loot. I think it will be more correct.

The most important thing is that they would not make mods only paid. And everything else is optimization, improved graphics, 60 FPS, etc.D. – They finish models.

Laziness here to throw about Howard

. When you pre -order.

. When you bought a game.

. When you close your eyes to the next mistakes.

Well, if you hear it yourself, I am satisfied! Of course I run, dropping feces to pre -order!

To be the same satisfied Creation Engine 2 as Todd, you will need to have at least RTX 4080

4090 on board, all the same as they will be stolen there with optimization, and so they will pull

Everything will be sharpened there and optimized for AMD cards. We need to run to a red store.

" Starfield managed to hit everyone and above all thanks to her graphic rendering. " – a little of the wrong praise that you are waiting for Roleva games. There are enough players in the graphone with rail shooters, but the graphics in scrolls and folyut have always been secondary business – who could twist modes, the rest played and so.

The main thing now is that the SF does not become another courier simulator, only a galactic scale.

But why play the Nawographic Follauts and Skyrim and recall them in the hundredth time, if there are many pixel and noushon RPGs/semi -RPG, in t.h of the zero times, which will certainly definitely give you pleasure without the need to pass the same quests several times for the sake?

Feed your own taste, haha) on the same Skyrim – the most Popular Fashion is Graphic, Although basically this is a banal improvement in things and the environment up to 4K resolution.

Well, whoever needs to and not play Skyrim, if the game itself needs to be collected manually from small details of enthusiasts, in the manner of Lego. Stupid phrase.

Like, this is the meaning of all role -playing games – recall the game with a conditional warrior, archer and magician, seeing objective differences Roleva Models.

Especially effective, if the same quest can pass 1) with a battle, 2) diplomacy, 3) stealth.

The whole Universe of the Games of Larian is based on this scheme, including the freshly -haired Baldurs Gate 3.

Of course, you can continue to mow under the fool, asking – why play the devil, if everything comes down to the murder of the same skeleton, but with different stats and the collection of the same loot.

Or why play the races, if they have only two turns and two sides of the following. And in all races without exception.

And I will grieve, but for the games of the game line, ancient scrolls – The most popular Modes are assembly, ruling balance and adding new functions. For example, Overcurus Overhol or full -fledged new games based on existing ones – Nehim or Endural for Oblivion and Skyrim, respectively.

Well, whoever needs to and not play Skyrim, if the game itself needs to be collected manually from small details of enthusiasts

I wrote quite specifically and unequivocally – who needs. Maybe someone does not need to play in the Starfield Country, it will be enough to turn on the tyb with someone’s flyers and watch the potential courier simulator until you get tired.

Sakbe, this is the meaning of all role -playing games – to recall the game with a conditional warrior, archer and magician, seeing the objective differences of the role model.

This is not a role. This is a class inherent in your role. In this case, your role is Dovakin, the Savior of the world, who is as he wants. Or, if you do not pass the plot, scoring on it and passing through the hundredth time passing the quests – either you come up with the role of yourself, or take on the smaller internal roles that the game presents to you. In the first case, it is not difficult for me to play in the tables, I can also be so abruptly there, and in the second, this, well, Zashkvar, taking into account the filling of Skyrim. It is impossible to try hundreds of hours in all seriousness if you are an adequate person.

Your class (read – "role model") does not apply to this choice. In any case, you can try to go through the quest you mentioned any of the ways, if only you have enough personal skill or, if everything is tied on cubes, specific skills/parameters, sometimes just good luck. And in Skyrim, it does not really smell like your diplomacy, however, like Stlas in quests.

Yes, it seems. No? Yes, there is a class system for your and non -characteristic characters, only this is the problem – it is needed only for reigla. This is not, God forbid, some of your personal roles there, this is a character with his backstory, which carries its combat function for obstructing obstacles. This in itself is not Role Game, this is its optional part, which allows people to play three hundred hours in the demo of the Third Baldurs. Only there is at least there is reigree, and Rolevka itself is also, in which, a surprise, you getting used In the role, unlike.

Of course, you can continue to mow under the fool, asking – why play the devil, if everything comes down to the murder of the same skeleton, but with different stats and the collection of the same loot. Or why play the races, if they have only two turns and two sides of the following. And in all races without exception.

This cannot even be commented, a crime against humanity.

I wrote quite specifically and unequivocally – who needs. Maybe someone does not need to play in the Starfield Country, it will be enough to turn on the tyb with someone’s flyers and watch the potential courier simulator until you get tired.

Well, I quite specifically wrote that Whoever needs to be played in Skyrim, if the game itself needs to be collected manually from small details of enthusiasts, in the manner of Lego. And what will we do if all who needs it – it needs, but you don’t have a TODA?)

The Dave The Diver gamedector said new side missions and varieties of fish will appear in future updates

In a recent interview, Dave The Diver Gwang Gwang, the Dive Hwang, said that new side missions and night varieties of fish for excellent night dives will be added in future updates.

The game of Dave The Diver, who came out in June, rose from the depths and became one of the main hits of this year. At Metacritic, the game received an impressive rating of 90 points, and in Steam – "Extremely positive" reviews. Fans and critics enthusiastically respond to the unique combination of role -playing game and the Dave The Diver control simulator.

Now that the game Dave The Diver has acquired a huge base of fans due to its sudden success, fans are looking forward to what will happen next to Dave and his team. Journalists met with Jaeho Hwang to ask him this question. The first thing he wanted to clarify Hang, is that at present the goal of the team is to increase the stability of the game and continue the release of error corrections and improvement in the quality of life.

"Our initial update plan is to add more content to the later part of the game", – Hwan said, answering the question about future content updates. "We get reviews that players want more side missions even in the late game, so we will add a few more to preserve the previous atmosphere".

But Hang wants to implement not only new side missions. "We know that players want to see nightfish that come to the surface only at night, so we will add more new varieties of fish for night dives", – Hanged told. As for potential DLCs with larger content, here the hang was laconic. "We have plans for the release of DLC with a large volume of content, but at present we are focused on making the current version more complete".

At the beginning of this week, Mint Rocket continued a series of updates, releasing two fresh patches. Both updates contain corrections of errors and improve the quality of life, the most noticeable of which is the emergence of automatic quick events. Now, to catch fish, players can turn on automatic QTE events in the game settings and automate this process.

According to the authors, Immortals of Aveum is the scientific and fantastic mixture of the Lord of the Rings, Elder Scrolls, Cod and God of War

On Reddit, various Ascendent Studios developers took part in a recent session of questions and answers on Immortals of Aveum: the team explained what kind of inspiration sources for the game, what ideas are based on the development and how they approached the fantasy genre.

For example, Ascent Studios states that when creating Immortals of Aveum, she sought to connect the Lord of the Rings and Elder Scrolls with more modern elements inspired by science fiction. Then they talked about the gameplay, for which the team used their experience with Call of Duty (some employees of Ascent Studios worked on Activision saga). However, they also mention games such as Destiny and God of War.

“In visual terms, we drew inspiration from a variety of sources! Classical fantasy media, such as the Lord of the Rings and Elder Scrolls, had a great influence on how people expect to see the Fantasy genre, ”explains the deputy art director of Julia Lichtblau. “We wanted to preserve some of these classic elements, such as large stone forts, pastoral villages and fantastic creatures, but also wanted to turn on more modern elements to reflect the design of the characters and history. For some types of architecture, we were inspired by science fiction and even modern skyscrapers. In Lucium, one of our nodal levels, you can see the elements of Frank Lloyd Wright in models and details “.

“As for the gameplay, we drew inspiration from many years of work on Call of Duty in order to create a narrative one -user experience, combining the favorite elements of fantasy and role -playing game,” adds Jason Warke, the leading designer of the combat system. “We wanted witchcraft to be frantic and smooth, chaotic and impressive. These ideas go back to Hexen and Heretic, Destiny, God of War and, of course, Call of Duty “.

Ascent Studios adds that in order to make the battle it looked right, it took some time, and that the “magical” part of the “magic shooter” united in the 2020 combat prototype.

“It was very, very fun, and I knew that we have something special at that moment,” says the director of the game Bret Robbins.

Vampire Survivors received update 1.5.0

The Vampire Survivors Patch 1 update was released.5.0, in which there are many new opportunities and content. First of all, this is a level "Astral staircase" with flying paintings and a rotating wheel in the style of a game show generating random events. In addition, the patch adds a golden finger to the game, three new relics, a new game mode, new achievements, a new character transformation and much more.

Level "Astral staircase", which opens upon reaching the 80th level in the library with inversion inlay, at first disorients due to the seeming endless loops. However, it soon becomes clear that this is actually one extensive card with a deceptively simple location. This new area allows players to move around various rooms using teleports. Level "Astral staircase" It differs in that enemies change color in accordance with the rhythm of music, becoming vulnerable only for weapons of their color. Unique enemies-bosses, known as cosmic eggs, add difficulties in level, using the ability "Endless corridor", With each use of which the player’s health can halve twice.

In addition, patch 1.5.0 includes the new Goldfinger item, which initiates a short special event. During this period, the character becomes invincible and more powerful for a certain time, and the counter tracks the number of defeated enemies. At the end of the period of invincibility, players receive a reward in the form of glasses and prize. The levels of these prizes vary from bronze to cosmic, each of which has certain threshold values ​​and awards. After the detection of trisecision, most of the stages there is a slight probability of goldfinger.

Six new achievements are also added in this patce, two of which are associated with DLC, as well as a new test stage. In addition, patch contains three new relics that open additional modes of the game, character transformations and map.